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Life Of A Wizard Crack Pirates Bay





















































About This Game Write an archmage's autobiography in this 80-year 130,000-word interactive fiction! Play good or evil, man or woman, as you bring peace to the kingdom or take over the world with your sorcery. Brew potions, raise the dead, summon mythical beasts, control men's minds, and blast away your enemies.Life of a Wizard is an epic interactive novel where you control the main character. In each chapter, your choices determine how the story proceeds. Will you find romance, get married, or have children? Will you become the arch-mage, grand bishop, nature-loving druid, hardened battle-mage or even an undead lich? The choice is yours! 6d5b4406ea Title: Life of a WizardGenre: Adventure, Indie, RPGDeveloper:Hosted GamesPublisher:Hosted GamesRelease Date: 27 Feb, 2013 Life Of A Wizard Crack Pirates Bay Alright, after playing it for several replays I can finally write this review.First of all, the pacing of this game\/story is so damn fast. Like, all the characters you met, even all the love interest you can have, feel so damn flat. You'll have almost no love to anyone one of them, and if they die you wont feel any sadness at all. Character interactions is limited, with the game focusing more on the 'Events' of the whole thing, and not in the good way. Character development is limited, barely one at all. You can become evil and good with almost no consequences whatsoever, though I need to look this up more for more assurance.It has the same 'Make your MC friends yourself' type of setting. It can be interesting, but the fact that all the characters you made have no sense of a human being at all. Or, more specifically, the story did not focus on interaction and choose on quick, large event spot light. And it's not interesting at all. All in all, it's a barely passable story. However, I won't give it a recommendation. It needs works, and too damn short for my taste. As someone who had played a lot of games like this I can tell that this game is not good. Edited: You know what? Since some guys still don't get it that numerical score can be personal score, I'll just delet it and tell you that this game is not good. Not worth the money.. This is game is really for usefull for people who learn English. Vocabulary is quiet simple and straight. If you are a C1 speaker,welcome. Otherwise, ...well this game is cheap anyway(. I originally purchased this game on the iOS App Store a few years ago, and then bought it again on Steam to support the creators. It follows a rather straightforward, classical high fantasy adventure. It's the replayability here that truly shines. I've played the game many, many times--countless times--each with a different mindset, a different type of play style or focus.. If you happen to love old pen and paper rpgs, but don't have the time or can't find a group this kind of game is ideal. Very short, but extremely replayable. This makes it a very good time killer once you've figured the game out, and need to fill a half hour or so.It's really not kidding when it says you can be anything, while you have to be an arcane magic user of some definition the story doesn't restrict you from being anything else. Along the well worn set path of the classic three part story arc you may find a particularly dastardly player character can lecture highwaymen on their job preformance or a noble's child might get special treatment. You could try dabbling in divine magics or leaning heavily on physical attributes or talking out problems whenever possible. Your every act ripples out into the story and after nearly fifty hours of this thing I'm still finding new options and new ways to live a wizards life.So, yeah, this is cool. :). This game is really fun! It's like a single player D&D game. I've only gotten a few of the achievments, but there are A LOT. Totally worth the buy. 10\/10\/. Best game ever for wizards like me. Very nice usage of Dungeons & Dragons roleplaying system. Short enough to play the whole night and good enough to replay multiple times. 10\/10, classic text RPG.. By Mike Walter, the author of "Life of a Mobster" and "The Lost Heir" trilogy. Three works that has a lot of point in common, quality being one of those point. Well-written, well thought, a lot of statistics taken in account and a lot of specific event tied to how you developped your character.Some negative point being : 1.despite the numerous choices, in the end the outcome might seem similar 2.I think Mike Walter is a great plot and story writing author but each time he doesn't make fleshing out his character a priority, in those stories (which are great) you barely have the time to get to know the protagonists like the romance or the main side-kicks. It's not that there is nothing about them, it's just the minimum. 3.the end always seems to come a little too fast except maybe here in life of the wizard where the end does come abruptly as usual but there's just nothing else to say actually 4.the stats system always makes you feels you have to restart and change some choices to make it less roleplay and more "optimal gameplay"For the good points Life of a Wizard does actually gives more of an impression of clear path and choices than other works from Mike Walter and the end is a lot more tailored to your choices too. That game feels a lot like you writing your own autobiography in fact.Now for the bad points compared to other games from Mike, I feel that one a litte bit more neutral. Like... the theme is magic but the tone of the narration is so neutral that you're not transported in the magic, you just happen to read about a magical World. Another thing that bothered me if the story is really neutral that's not the case of the main character who I feel a lot more unrelated to than in "Life of a Mobster" or than in "The Lost Heir".For example, I didn't succeed in reading it in one go. The first time I just stopped in the middle and though the story is believable there's no real plot to immerse you in the story and it's more like a lot of small stories gathered to make a big one and of course that is completely intentionnal because you essentially read through the adventures of a wizard and his party of adventurers but that just feels less personnal than usual. The dungeon and dragon feeling is kinda nice though.Overall Mike Walter is one of my favourite CYOA so far and once again I could see the cleverness of the writing in Life of a Wizard. I didn't read through it so easily but once I told myself I would finish it I enjoyed it quite well and changed my first impression to a positive one : Mike Walter really has a knack in designing choose your own adventure games. This time maybe more than all other times the title of the game says it all.

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