About This Game You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.BASE BUILDINGYour task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.EXPLORATIONGalatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.DEFENSEYour presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.HACK, SLASH, SHOOTMr. Riggs can be equipped with powerful weapons and abilities that will allow you to take on the largest of beasts. You will need to be ready to face lots of hostile alien creatures as you scout the planet.GATHER SAMPLES AND STRANGE ARTIFACTSFallen beasts will drop valuable research specimens as well as rare resources. Use everything that you can gather to research and craft new technologies, buildings, weapons, and equipment. You can also scout the terrain using your sensors and dig for treasure buried underground.RESEARCHUse the samples that you've gathered to research new technologies that will help you build up your base, improve your defenses, develop new blueprints for your Mecha-suit or improve existing technologies.CRAFTMr. Riggs is fully customizable and upgradeable. Use the blueprints that you've researched to craft new parts and weapons. Utilizing better materials for the crafting process results in developing gear with improved properties. Each crafted item has unique properties.INTERACTIVE STREAMINGThe Riftbreaker™ has built-in integration with the most popular streaming services out there. The stream's audience can actively participate in the game through multiple options, e.g. by voting to send waves of new enemies, spawn environmental disasters like a tornado or by donating resources.THE SCHMETTERLING ENGINEThis game is built using the latest iteration of EXOR Studio's in-house developed Schmetterling 2.0 engine which was previously used to create X-Morph: Defense and Zombie Driver. We pride ourselves in delivering fluid gameplay and utilizing all of your hardware's capabilities - uncapped frame rate, support for widescreen monitors, customizable controls and more.COMMUNITY DRIVEN DEVELOPMENTIf you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play! 6d5b4406ea Title: The RiftbreakerGenre: Action, Adventure, Indie, RPG, StrategyDeveloper:EXOR StudiosPublisher:EXOR StudiosFranchise:EXOR StudiosRelease Date: Sometime in 2020. The Riftbreaker Download No Password the riftbreaker xbox one. the riftbreaker ps4. the riftbreaker steam. the riftbreaker game. the riftbreaker map. the riftbreaker release date. the riftbreaker. the riftbreaker another eden. the riftbreaker gameplay The Rift Technology: The gas power plant project has turned out to be a success. The main base is operational and it turns out that it makes enough electricity to power all the buildings in the area and then some. I’ve dismantled all of the base’s solar panels. We will find a use for them elsewhere. I have to start thinking about building a second outpost, preferably somewhere near another sludge deposit. If I can set up a network of Gas Power Plants I can start storing the excess energy to eventually power up the portal back to Earth. Maintenance shouldn’t be a problem, either - I will simply place rift portals at all our outposts, making distance a non-issue. I am amazed by this tech every time I make a jump - no matter how far I am, or how deep in trouble I am, the HQ is just milliseconds away. - Captain Ashley S. Nowak - personal logThe idea behind the rift technology is to give our players an uninhibited ability to jump between distant places in the game world. It acts like a fast travel system, but it is entirely up to you where you set up the rift portals you can jump to. This gives you the chance to protect your outposts even when you’re away on a mission, miles away. We hope you will make good use of the power this gives you.Higher resolution GIF: https://gfycat.com/pl/frenchperkycraneflyExtended vid: https://youtu.be/R8-X_laE1vcWe would love to have you with us on our Discord server! www.discord.gg/exorstudiosOther social media:www.facebook.com/exorstudioswww.twitter.com/exorstudioswww.mixer.com/exor_studioswww.instagram.com/exor_studios. Unlimited Power!: The Rift Technology is incredible. It can send almost anything across any distance at an instant, opening up paths that were previously inaccessible for humans. There is one limitation that keeps us from conquering the whole universe - it is impossible to transport electric energy without storing it first. That is why it is a priority for every Riftbreaker to establish a robust energy network as soon as possible after arriving to a new world.Luckily, it is not as difficult as it sounds. The first thing you will need is a generator. They can vary in type, output, and size, but more on that later. After you’ve got your generator up and running, use the energy connectors to start powering the buildings up. Connectors are very simple to use. Place one near a building and it will automatically extend connection cables to it. The connector will also detect any new compatible structures in its vicinity and connect them to the network as well. Once the energy connectors are in place and enough power is brought into the network, the buildings will start their operations. Note that adjacent buildings do not require a connector to make energy transfer possible.There are multiple energy sources you can utilize. The one that is right for your base will mostly be determined by what you can access with the most ease. You should not try to make use of everything you find at once, as it will be highly inefficient and waste a lot of your much limited resources. However, once you are ready to complete your mission that will change. Producing and storing as much energy as possible will be necessary to power a rift back home. Make use of carbon. It is present in some form on almost every planet that supports life. If there is life, there must also be death, decay and their byproducts. Check if decomposing animals and plants produce flammable gases. Scan the geodetic structure of the planet. You might be able to utilize geothermal processes or tectonic movements to power your equipment. If there is access to radioactive isotopes on the planet, do not hesitate and build a nuclear power plant. Once you have your power needs covered, build a fusion reactor. Note that it is possible to utilize renewable energy sources, however they are usually less efficient. Higher resolution:https://gfycat.com/pl/minorvalidcraneJoin the Discord, shape the game! www.discord.gg/exorstudiosOther social media:www.facebook.com/exorstudioswww.twitter.com/exorstudioswww.mixer.com/exor_studioswww.instagram.com/exor_studios. The Rift Technology - Part 2: A couple of days ago we presented to you the rift technology, one of the features of The Riftbreaker that we are most excited about. We received quite a lot of follow-up questions from you, so today we will try to talk about the rifts a little more in-depth. First of all, we want to give our players the freedom to explore the vast world of Galatea 37. Covering large distances on foot (even mechanical) is tiring, time-consuming and might be dangerous if you stumble upon a pack of angry Canoptrix. That is why you can place rift portals wherever you like. They are self-sustainable, so there’s no need to plug them into any power grid. You can leave them behind in interesting spots you want to explore later and come back when the time is right. Another thing worth mentioning is that you do not need to be anywhere near a rift portal in order to teleport. They serve only as exits for you to choose from. Think of the teleporting mechanic as a network of tunnels. It is sprawling underneath the whole world of Galatea 37, allowing you to find yourself in any spot on the map in an instant. The only thing you need to do in order to make use of it is dig up an exit - and you do that by placing rift portals on the map. Then, you can burrow into your tunnel at any time and pop back up through one of the exits you’ve set up earlier.The play area in The Riftbreaker is going to be quite large. You are going to have your main base and several outposts to take care of at a time. The planet you are on is a dangerous place, so all of those places are going to need protection and maintenance. Ideally, you want to have a rift portal in all of your outposts. Teleporting does not cost you resources, nor does it come with a significant cooldown. Therefore, you can be anywhere you need to be at all times. We hope this makes things a bit more clear about the rift technology. It is a very powerful mechanic, and it might seem a little overpowered at the moment, but do not worry. We will give you plenty of things to do and you will be glad to have the ability to move around freely.Join our Discord for behind-the-scenes content and other cool stuff! www.discord.gg/exorstudiosOur social media:www.facebook.com/exorstudioswww.twitter.com/exorstudioswww.mixer.com/exor_studioswww.instagram.com/exor_studios. The Great Wall of Galatea 37: Higher res GIF: https://gfycat.com/pl/medicalskinnydugong (It's a bit long, so the quality took a hit)The gameplay of The Riftbreaker will require you to create a network of factories, mines and refineries, all connected to a power grid. The individual pieces of your base function as if they were a part of an organism and keeping them functional is going to be one of the most important aspects of the game. That is why we are giving the players a multitude of defensive options to choose from. Let’s dive deeper and take a look at the most basic ones - walls and towers. Raising a wall around the base is a relatively cheap and simple solution to keep the base safe and sound. While the structures themselves do not deal with the dangers of Galatea 37, they can delay the monsters for long enough for you to react. You will be notified if your buildings are in danger, giving you the chance to teleport home and eliminate the threat. Later on, a single wall might not be enough to keep the animals out of your base - you might want to think about building two layers instead. Our intelligent system will automatically change the shape of walls to make them look the part - there are straight pieces, corner pieces, t- and x- shaped ones, everything you need to surround yourself with a hefty amount of protection.Still, even the thickest of walls will not stop a horde of Canoptrix from turning your colony into a scrapheap when you are not around. You will need some automated weapons to do that. The Riftbreaker will offer a choice of defensive towers, the first of which you could see on our livestream - if you have not had the chance to see it, here’s the link: https://www.youtube.com/watch?v=IZH0GhDAdNQ We call it the Sentinel Tower. While it is not very powerful it can certainly fend off a number of smaller enemies. In greater numbers, the Sentinels can even handle a couple of bigger monsters. They consume two resources in order to operate - energy and AI cores. What are AI cores, you might ask? They are required to operate most advanced automated systems like towers and drones. AI centers will calculate all the operations that the automated systems are going to carry out. More automation = more computing power necessary. We will talk more about this in the future.Some of you might be wondering if there is a practical use for the floor that we build behind the fences. There is one, and it is very important. The top of the walls are higher than Mr. Riggs' weapons are mounted, rendering them ineffective. By building the heightened floors you can reach over the wall and fire away. Besides, the floors make the base look neat!Recently we have also added a feature that has been a standard for most base-building games out there, but we’re happy about it nonetheless. You can replace any wall segment with a defensive tower or a gate. No more tedious selling what you’ve already built just in order to replace it with something else! After we aired the gameplay video, we received feedback that it is not always clear which building is currently selected. We fixed that by adding custom building highlights. Thanks for the suggestion!We will inform you about the new kinds of towers as they become functional. We do have many ideas, but could always welcome a few new ones. Would you like to take part in developing The Riftbreaker? Join our Discord server at www.discord.gg/exorstudios. We hang out there every day, not only talking about games, but other things as well. It’s great fun and we would love to have you there!www.facebook.com/exorstudioswww.twitter.com/exorstudioswww.mixer.com/exor_studioswww.twitch.tv/exorstudios. In the jungle...: My first observations of Galatea 37 indicate that there are several biomes on the planet, each with its own species of wildlife and vegetation. The one that surprised me the most is what I can only describe as a space jungle. It was unlike anything I’ve seen before. The lush forests seem to be teeming with life. There are strange, colorful trees of all shapes and sizes all over, and sometimes I even get the feeling that they move their huge leaves slightly. What is even more interesting is that they glow with warm, radiant light at night. That’s strange and would indicate that they do not rely on photosynthesis as their source of nutrition. Perhaps there is something in the ground that keeps them sustained. Mr. Riggs’ sensors also picked up strange energy signatures around them… I will have to do more research on those. If I can grasp how those giants keep themselves alive, perhaps I can amplify this process and power the Rift back home.- Captain Ashley S. Nowak, personal logHigher resolution: https://gfycat.com/PopularWelllitLeopardsealJoin our Discord, get the chance to shape The Riftbreaker's development! We are planning to give you the first opportunity to do so soon! www.discord.gg/exorstudiosOther social media:www.facebook.com/exorstudioswww.twitter.com/exorstudioswww.mixer.com/exor_studioswww.instagram.com/exor_studios
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